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Immersive Prototype — Worldbuilding & Visual Development

Concept and visual development created for an immersive VR world. Work included environments, creatures, props, and cultural design used to establish tone, scale, and visual consistency.

Environment exploration showing the floating settlement at sunrise.

Environment exploration showing the floating settlement at sunrise.

Interior / structure concept exploring scale and atmosphere.

Interior / structure concept exploring scale and atmosphere.

Environment concept showing residential structures in context.

Environment concept showing residential structures in context.

Character concept work with final renderings.

Character concept work with final renderings.

Architectural concept for common residence.

Architectural concept for common residence.

Mission location where players activate the bridge to access the resident’s structure.

Mission location where players activate the bridge to access the resident’s structure.

Creature design developed for the coastal ecosystem.

Creature design developed for the coastal ecosystem.

Utility vehicle used by player for transport to Cathedral.

Utility vehicle used by player for transport to Cathedral.

Ornamental language used throughout the settlement.

Ornamental language used throughout the settlement.

Flying enemy creature design.

Flying enemy creature design.